Commit 3a4271e6 authored by swordshine's avatar swordshine

Merge branch 'updatetranslation' into 'master'

update new settings translation

See merge request !2246
parents 8b723aeb 37bae14d
......@@ -463,7 +463,7 @@ public class FSkinFont {
+ "驽驾驿骁骂骄骆骇验骏骐骑骗骚骤骨骰骷骸骼髅髓高鬃鬓鬣鬼魁魂魄"
+ "魅魇魈魏魔鰴鱼鲁鲜鲤鲨鲮鲸鲽鳃鳄鳍鳐鳗鳝鳞鸟鸠鸡鸢鸣鸦鸽鹅鹉"
+ "鹊鹏鹗鹞鹤鹦鹫鹭鹰鹿麋麒麟麦麻黄黎黏黑默黛黜點黠黯鼎鼓鼠鼬鼹"
+ "鼻齐齑齿龇龙龟!(),/:;?~";
+ "鼻齐齑齿龇龙龟!(),/:;?~";
final PixmapPacker packer = new PixmapPacker(pageSize, pageSize, Pixmap.Format.RGBA8888, 2, false);
final FreeTypeFontParameter parameter = new FreeTypeFontParameter();
......
......@@ -302,8 +302,8 @@ public class SettingsPage extends TabPage<SettingsScreen> {
localizer.getMessage("nlDisableCardEffect")),
4);
lstSettings.addItem(new BooleanSetting(FPref.UI_ENABLE_BORDER_MASKING,
"Enable Round Border Mask",
"When enabled, the card corners are rounded (Preferably Card with Full Borders)."){
localizer.getMessage("lblEnableRoundBorder"),
localizer.getMessage("nlEnableRoundBorder")){
@Override
public void select() {
super.select();
......@@ -312,8 +312,8 @@ public class SettingsPage extends TabPage<SettingsScreen> {
}
},4);
lstSettings.addItem(new BooleanSetting(FPref.UI_ENABLE_PRELOAD_EXTENDED_ART,
"Preload Extended Art Cards",
"When enabled, Preloads Extended Art Cards to Cache on Startup."){
localizer.getMessage("lblPreloadExtendedArtCards"),
localizer.getMessage("nlPreloadExtendedArtCards")){
@Override
public void select() {
super.select();
......@@ -322,8 +322,8 @@ public class SettingsPage extends TabPage<SettingsScreen> {
}
},4);
lstSettings.addItem(new BooleanSetting(FPref.UI_SHOW_FPS,
"Show FPS Display",
"When enabled, show the FPS Display (Experimental)."){
localizer.getMessage("lblShowFPSDisplay"),
localizer.getMessage("nlShowFPSDisplay")){
@Override
public void select() {
super.select();
......
......@@ -950,6 +950,12 @@ nlShowMatchBackground=Zeige Bilder im Spielfeldhintergrund.
nlTheme=Wähle ein Thema um die Bildschirmanzeigen anzupassen.
nlVibrateAfterLongPress=Aktiviert Vibration bei langen Druck, z.B. beim Zoomen.
nlVibrateWhenLosingLife=Aktiviert Vibration bei Lebenspunktverlust.
lblEnableRoundBorder=Enable Round Border Mask
nlEnableRoundBorder=When enabled, the card corners are rounded (Preferably Card with Full Borders).
lblPreloadExtendedArtCards=Preload Extended Art Cards
nlPreloadExtendedArtCards=When enabled, Preloads Extended Art Cards to Cache on Startup.
lblShowFPSDisplay=Show FPS Display
nlShowFPSDisplay=When enabled, show the FPS Display (Experimental).
#MatchScreen.java
lblPlayers=Spieler
lblLog=Bericht
......
......@@ -950,6 +950,12 @@ nlShowMatchBackground=Show match background image on battlefield, otherwise back
nlTheme=Sets the theme that determines how display components are skinned.
nlVibrateAfterLongPress=Enable quick vibration to signify a long press, such as for card zooming.
nlVibrateWhenLosingLife=Enable vibration when your player loses life or takes damage during a game.
lblEnableRoundBorder=Enable Round Border Mask
nlEnableRoundBorder=When enabled, the card corners are rounded (Preferably Card with Full Borders).
lblPreloadExtendedArtCards=Preload Extended Art Cards
nlPreloadExtendedArtCards=When enabled, Preloads Extended Art Cards to Cache on Startup.
lblShowFPSDisplay=Show FPS Display
nlShowFPSDisplay=When enabled, show the FPS Display (Experimental).
#MatchScreen.java
lblPlayers=Players
lblLog=Log
......
......@@ -950,6 +950,12 @@ nlShowMatchBackground=Muestra la imagen de fondo de la partida en el campo de ba
nlTheme=Establece el tema que determina el aspecto global del juego.
nlVibrateAfterLongPress=Habilita la vibración rápida cuando se realice una pulsación prolongada, como p.ej. al realizar zoom de la carta.
nlVibrateWhenLosingLife=Habilita la vibración cuando tu jugador pierde vida o sufre daños durante un juego.
lblEnableRoundBorder=Enable Round Border Mask
nlEnableRoundBorder=When enabled, the card corners are rounded (Preferably Card with Full Borders).
lblPreloadExtendedArtCards=Preload Extended Art Cards
nlPreloadExtendedArtCards=When enabled, Preloads Extended Art Cards to Cache on Startup.
lblShowFPSDisplay=Show FPS Display
nlShowFPSDisplay=When enabled, show the FPS Display (Experimental).
#MatchScreen.java
lblPlayers=Jugadores
lblLog=Log
......
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