Commit eb59d6c8 authored by swordshine's avatar swordshine

Merge branch 'translation09' into 'master'

Mobile: Translate Draft, Gauntlet and Puzzle Screens.

See merge request !2228
parents a291b75d 53c88f03
......@@ -23,15 +23,18 @@ import forge.toolbox.FTextArea;
import forge.toolbox.GuiChoose;
import forge.toolbox.ListChooser;
import forge.util.Callback;
import forge.util.Localizer;
import forge.util.Utils;
public class NewGauntletScreen extends LaunchScreen {
private static final float PADDING = Utils.scale(10);
private final Localizer localizer = Localizer.getInstance();
private final FTextArea lblDesc = add(new FTextArea(false,
"In Gauntlet mode, you select a deck and play against multiple opponents.\n\n" +
"Configure how many opponents you wish to face and what decks or types of decks they will play.\n\n" +
"Then, try to beat all AI opponents without losing a match."));
localizer.getMessage("lblGauntletText1") + "\n\n" +
localizer.getMessage("lblGauntletText2") + "\n\n" +
localizer.getMessage("lblGauntletText3")));
public NewGauntletScreen() {
super(null, NewGameMenu.getMenu());
......@@ -51,38 +54,34 @@ public class NewGauntletScreen extends LaunchScreen {
@Override
protected void startMatch() {
GuiChoose.oneOrNone("Select a Gauntlet Type", new String[] {
"Quick Gauntlet",
"Custom Gauntlet",
"Gauntlet Contest",
GuiChoose.oneOrNone(localizer.getMessage("lblSelectGauntletType"), new String[] {
localizer.getMessage("lblQuickGauntlet"),
localizer.getMessage("lblCustomGauntlet"),
localizer.getMessage("lblGauntletContest"),
}, new Callback<String>() {
@Override
public void run(String result) {
if (result == null) { return; }
switch (result) {
case "Quick Gauntlet":
if (localizer.getMessage("lblQuickGauntlet").equals(result)) {
createQuickGauntlet();
break;
case "Custom Gauntlet":
} else if(localizer.getMessage("lblCustomGauntlet").equals(result)) {
createCustomGauntlet();
break;
default:
} else {
createGauntletContest();
break;
}
}
});
}
private void createQuickGauntlet() {
GuiChoose.getInteger("How many opponents are you willing to face?", 3, 50, new Callback<Integer>() {
GuiChoose.getInteger(localizer.getMessage("lblHowManyOpponents"), 3, 50, new Callback<Integer>() {
@Override
public void run(final Integer numOpponents) {
if (numOpponents == null) { return; }
ListChooser<DeckType> chooser = new ListChooser<>(
"Choose allowed deck types for opponents", 0, 11, Arrays.asList(DeckType.CUSTOM_DECK,
localizer.getMessage("lblChooseAllowedDeckTypeOpponents"), 0, 11, Arrays.asList(DeckType.CUSTOM_DECK,
DeckType.PRECONSTRUCTED_DECK,
DeckType.QUEST_OPPONENT_DECK,
DeckType.COLOR_DECK,
......@@ -99,7 +98,7 @@ public class NewGauntletScreen extends LaunchScreen {
return;
}
FDeckChooser.promptForDeck("Select Your Deck", GameType.Gauntlet, false, new Callback<Deck>() {
FDeckChooser.promptForDeck(localizer.getMessage("lblSelectYourDeck"), GameType.Gauntlet, false, new Callback<Deck>() {
@Override
public void run(Deck userDeck) {
if (userDeck == null) {
......@@ -118,7 +117,7 @@ public class NewGauntletScreen extends LaunchScreen {
}
private void createCustomGauntlet() {
GuiChoose.getInteger("How many opponents are you willing to face?", 3, 50, new Callback<Integer>() {
GuiChoose.getInteger(localizer.getMessage("lblHowManyOpponents"), 3, 50, new Callback<Integer>() {
@Override
public void run(final Integer numOpponents) {
if (numOpponents == null) { return; }
......@@ -132,7 +131,7 @@ public class NewGauntletScreen extends LaunchScreen {
private void promptForAiDeck(final GauntletData gauntlet, final int numOpponents) {
final int opponentNum = gauntlet.getDecks().size() + 1;
FDeckChooser.promptForDeck("Select Deck for Opponent " + opponentNum + " / " + numOpponents, GameType.Gauntlet, true, new Callback<Deck>() {
FDeckChooser.promptForDeck(localizer.getMessage("lblSelectDeckForOpponent") + " " + opponentNum + " / " + numOpponents, GameType.Gauntlet, true, new Callback<Deck>() {
@Override
public void run(Deck aiDeck) {
if (aiDeck == null) { return; }
......@@ -145,7 +144,7 @@ public class NewGauntletScreen extends LaunchScreen {
}
else {
//once all ai decks have been selected, prompt for user deck
FDeckChooser.promptForDeck("Select Your Deck", GameType.Gauntlet, false, new Callback<Deck>() {
FDeckChooser.promptForDeck(localizer.getMessage("lblSelectYourDeck"), GameType.Gauntlet, false, new Callback<Deck>() {
@Override
public void run(Deck userDeck) {
if (userDeck == null) { return; }
......@@ -170,12 +169,12 @@ public class NewGauntletScreen extends LaunchScreen {
}
}
GuiChoose.oneOrNone("Select Gauntlet Contest", contests, new Callback<GauntletData>() {
GuiChoose.oneOrNone(localizer.getMessage("lblSelectGauntletContest"), contests, new Callback<GauntletData>() {
@Override
public void run(final GauntletData contest) {
if (contest == null) { return; }
FDeckChooser.promptForDeck("Select Your Deck", GameType.Gauntlet, false, new Callback<Deck>() {
FDeckChooser.promptForDeck(localizer.getMessage("lblSelectYourDeck"), GameType.Gauntlet, false, new Callback<Deck>() {
@Override
public void run(final Deck userDeck) {
if (userDeck == null) { return; }
......
......@@ -19,15 +19,13 @@ import forge.toolbox.FEvent.FEventHandler;
import forge.util.Localizer;
public class LoadGameMenu extends FPopupMenu {
final static Localizer localizer = Localizer.getInstance();
public enum LoadGameScreen {
BoosterDraft(localizer.getMessage("lblBoosterDraft"), FSkinImage.HAND, LoadDraftScreen.class),
SealedDeck(localizer.getMessage("lblSealedDeck"), FSkinImage.PACK, LoadSealedScreen.class),
QuestMode(localizer.getMessage("lblQuestMode"), FSkinImage.QUEST_ZEP, LoadQuestScreen.class),
PlanarConquest(localizer.getMessage("lblPlanarConquest"), FSkinImage.MULTIVERSE, LoadConquestScreen.class),
Gauntlet(localizer.getMessage("lblGauntlet"), FSkinImage.ALPHASTRIKE, LoadGauntletScreen.class);
BoosterDraft("Booster Draft", FSkinImage.HAND, LoadDraftScreen.class),
SealedDeck("Sealed Deck", FSkinImage.PACK, LoadSealedScreen.class),
QuestMode("Quest Mode", FSkinImage.QUEST_ZEP, LoadQuestScreen.class),
PlanarConquest("Planar Conquest", FSkinImage.MULTIVERSE, LoadConquestScreen.class),
Gauntlet("Gauntlet", FSkinImage.ALPHASTRIKE, LoadGauntletScreen.class);
private final FMenuItem item;
private final Class<? extends FScreen> screenClass;
private FScreen screen;
......@@ -47,7 +45,7 @@ public class LoadGameMenu extends FPopupMenu {
if (screen == null) { //don't initialize screen until it's opened the first time
try {
screen = screenClass.newInstance();
screen.setHeaderCaption(localizer.getMessage("lblLoadGame") + " - " + item.getText());
screen.setHeaderCaption(Localizer.getInstance().getMessage("lblLoadGame") + " - " + item.getText());
}
catch (Exception e) {
e.printStackTrace();
......
......@@ -18,6 +18,7 @@ import forge.toolbox.FOptionPane;
import forge.toolbox.FTextArea;
import forge.toolbox.GuiChoose;
import forge.util.Callback;
import forge.util.Localizer;
import forge.util.Utils;
import java.util.ArrayList;
import java.util.Collections;
......@@ -28,10 +29,9 @@ public class PuzzleScreen extends LaunchScreen {
private static final float PADDING = Utils.scale(10);
private final FTextArea lblDesc = add(new FTextArea(false,
"Puzzle Mode loads in a puzzle that you have to win in a predetermined time/way.\n\n" +
"To begin, press the Start button below, then select a puzzle from a list.\n\n" +
"Your objective will be displayed in a pop-up window when the puzzle starts and also " +
"specified on a special effect card which will be placed in your command zone."));
Localizer.getInstance().getMessage("lblPuzzleText1") + "\n\n" +
Localizer.getInstance().getMessage("lblPuzzleText2") + "\n\n" +
Localizer.getInstance().getMessage("lblPuzzleText3")));
public PuzzleScreen() {
super(null, NewGameMenu.getMenu());
......@@ -54,10 +54,10 @@ public class PuzzleScreen extends LaunchScreen {
final ArrayList<Puzzle> puzzles = PuzzleIO.loadPuzzles();
Collections.sort(puzzles);
GuiChoose.one("Choose a puzzle", puzzles, new Callback<Puzzle>() {
GuiChoose.one(Localizer.getInstance().getMessage("lblChooseAPuzzle"), puzzles, new Callback<Puzzle>() {
@Override
public void run(final Puzzle chosen) {
LoadingOverlay.show("Loading the puzzle...", new Runnable() {
LoadingOverlay.show(Localizer.getInstance().getMessage("lblLoadingThePuzzle"), new Runnable() {
@Override
public void run() {
// Load selected puzzle
......
......@@ -30,6 +30,7 @@ import forge.match.HostedMatch;
import forge.model.FModel;
import forge.player.GamePlayerUtil;
import forge.toolbox.FComboBox;
import forge.util.Localizer;
import forge.util.gui.SGuiChoose;
import java.util.ArrayList;
import java.util.List;
......@@ -37,20 +38,20 @@ import java.util.List;
public class LoadDraftScreen extends LaunchScreen {
private final DeckManager lstDecks = add(new DeckManager(GameType.Draft));
private final FLabel lblTip = add(new FLabel.Builder()
.text("Double-tap to edit deck (Long-press to view)")
.text(Localizer.getInstance().getMessage("lblDoubleTapToEditDeck"))
.textColor(FLabel.INLINE_LABEL_COLOR)
.align(Align.center).font(FSkinFont.get(12)).build());
private final FSkinFont GAME_MODE_FONT= FSkinFont.get(12);
private final FLabel lblMode = add(new FLabel.Builder().text("Mode:").font(GAME_MODE_FONT).build());
private final FLabel lblMode = add(new FLabel.Builder().text(Localizer.getInstance().getMessage("lblMode")).font(GAME_MODE_FONT).build());
private final FComboBox<String> cbMode = add(new FComboBox<>());
public LoadDraftScreen() {
super(null, LoadGameMenu.getMenu());
cbMode.setFont(GAME_MODE_FONT);
cbMode.addItem("Gauntlet");
cbMode.addItem("Single Match");
cbMode.addItem(Localizer.getInstance().getMessage("lblGauntlet"));
cbMode.addItem(Localizer.getInstance().getMessage("lblSingleMatch"));
lstDecks.setup(ItemManagerConfig.DRAFT_DECKS);
lstDecks.setItemActivateHandler(new FEventHandler() {
......@@ -98,17 +99,18 @@ public class LoadDraftScreen extends LaunchScreen {
FThreads.invokeInBackgroundThread(new Runnable() {
@Override
public void run() {
Localizer localizer = Localizer.getInstance();
final DeckProxy humanDeck = lstDecks.getSelectedItem();
if (humanDeck == null) {
FOptionPane.showErrorDialog("You must select an existing deck or build a deck from a new booster draft game.", "No Deck");
FOptionPane.showErrorDialog(localizer.getMessage("lblYouMustSelectExistingDeck"), localizer.getMessage("lblNoDeck"));
return;
}
// TODO: if booster draft tournaments are supported in the future, add the possibility to choose them here
final boolean gauntlet = cbMode.getSelectedItem().equals("Gauntlet");
final boolean gauntlet = cbMode.getSelectedItem().equals(localizer.getMessage("lblGauntlet"));
if (gauntlet) {
final Integer rounds = SGuiChoose.getInteger("How many opponents are you willing to face?",
final Integer rounds = SGuiChoose.getInteger(localizer.getMessage("lblHowManyOpponents"),
1, FModel.getDecks().getDraft().get(humanDeck.getName()).getAiDecks().size());
if (rounds == null) {
return;
......@@ -121,7 +123,7 @@ public class LoadDraftScreen extends LaunchScreen {
return;
}
LoadingOverlay.show("Loading new game...", new Runnable() {
LoadingOverlay.show(localizer.getMessage("lblLoadingNewGame"), new Runnable() {
@Override
public void run() {
FModel.getGauntletMini().resetGauntletDraft();
......@@ -131,7 +133,7 @@ public class LoadDraftScreen extends LaunchScreen {
}
});
} else {
final Integer aiIndex = SGuiChoose.getInteger("Which opponent would you like to face?",
final Integer aiIndex = SGuiChoose.getInteger(localizer.getMessage("lblWhichOpponentWouldYouLikeToFace"),
1, FModel.getDecks().getDraft().get(humanDeck.getName()).getAiDecks().size());
if (aiIndex == null) {
return; // Cancel was pressed
......@@ -146,7 +148,7 @@ public class LoadDraftScreen extends LaunchScreen {
FThreads.invokeInEdtLater(new Runnable() {
@Override
public void run() {
LoadingOverlay.show("Loading new game...", new Runnable() {
LoadingOverlay.show(localizer.getMessage("lblLoadingNewGame"), new Runnable() {
@Override
public void run() {
if (!checkDeckLegality(humanDeck)) {
......@@ -177,7 +179,7 @@ public class LoadDraftScreen extends LaunchScreen {
if (FModel.getPreferences().getPrefBoolean(FPref.ENFORCE_DECK_LEGALITY)) {
String errorMessage = GameType.Draft.getDeckFormat().getDeckConformanceProblem(humanDeck.getDeck());
if (errorMessage != null) {
FOptionPane.showErrorDialog("Your deck " + errorMessage + "\nPlease edit or choose a different deck.", "Invalid Deck");
FOptionPane.showErrorDialog(Localizer.getInstance().getMessage("lblInvalidDeckDesc").replace("%n", errorMessage), Localizer.getInstance().getMessage("lblInvalidDeck"));
return false;
}
}
......
......@@ -11,6 +11,7 @@ import forge.screens.LoadingOverlay;
import forge.screens.home.NewGameMenu;
import forge.toolbox.FLabel;
import forge.toolbox.FTextArea;
import forge.util.Localizer;
import forge.util.ThreadUtil;
import forge.util.Utils;
import forge.util.gui.SGuiChoose;
......@@ -19,9 +20,9 @@ public class NewDraftScreen extends LaunchScreen {
private static final float PADDING = Utils.scale(10);
private final FTextArea lblDesc = add(new FTextArea(false,
"In Draft mode, three booster packs are rotated around eight players.\n\n" +
"Build a deck from the cards you choose. The AI will do the same.\n\n" +
"Then, play against any number of the AI opponents."));
Localizer.getInstance().getMessage("lblDraftText1") + "\n\n" +
Localizer.getInstance().getMessage("lblDraftText2") + "\n\n" +
Localizer.getInstance().getMessage("lblDraftText3")));
public NewDraftScreen() {
super(null, NewGameMenu.getMenu());
......@@ -44,7 +45,7 @@ public class NewDraftScreen extends LaunchScreen {
ThreadUtil.invokeInGameThread(new Runnable() { //must run in game thread to prevent blocking UI thread
@Override
public void run() {
final LimitedPoolType poolType = SGuiChoose.oneOrNone("Choose Draft Format", LimitedPoolType.values());
final LimitedPoolType poolType = SGuiChoose.oneOrNone(Localizer.getInstance().getMessage("lblChooseDraftFormat"), LimitedPoolType.values());
if (poolType == null) { return; }
final BoosterDraft draft = BoosterDraft.createDraft(poolType);
......@@ -53,7 +54,7 @@ public class NewDraftScreen extends LaunchScreen {
FThreads.invokeInEdtLater(new Runnable() {
@Override
public void run() {
LoadingOverlay.show("Loading new draft...", new Runnable() {
LoadingOverlay.show(Localizer.getInstance().getMessage("lblLoadingNewDraft"), new Runnable() {
@Override
public void run() {
Forge.openScreen(new DraftingProcessScreen(draft, EditorType.Draft, null));
......
......@@ -12,6 +12,7 @@ import forge.screens.LaunchScreen;
import forge.screens.home.NewGameMenu;
import forge.toolbox.FLabel;
import forge.toolbox.FTextArea;
import forge.util.Localizer;
import forge.util.ThreadUtil;
import forge.util.Utils;
......@@ -19,9 +20,9 @@ public class NewSealedScreen extends LaunchScreen {
private static final float PADDING = Utils.scale(10);
private final FTextArea lblDesc = add(new FTextArea(false,
"In Sealed mode, you build a deck from booster packs (maximum 10).\n\n" +
"Build a deck from the cards you receive. A number of AI opponents will do the same.\n\n" +
"Then, play against each of the AI opponents."));
Localizer.getInstance().getMessage("lblSealedText2") + "\n\n" +
Localizer.getInstance().getMessage("lblSealedText3") + "\n\n" +
Localizer.getInstance().getMessage("lblSealedText4")));
public NewSealedScreen() {
super(null, NewGameMenu.getMenu());
......
......@@ -10,6 +10,7 @@ Hanmac
Indigo Dragon
Jamin Collins
kevlahnota
klaxnek
KrazyTheFox
leriomaggio
Luke
......
......@@ -1172,3 +1172,27 @@ lblItsADraw=Es ist ein Unentschieden!
lblTeamWon=Team %s hat gewonnen!
lblWinnerWon=%s hat gewonnen!
lblGameLog=Spiel-Aufzeichnung
#NewDraftScreen.java
lblLoadingNewDraft=Loading new draft...
#LoadDraftScreen.java
lblDoubleTapToEditDeck=Double-tap to edit deck (Long-press to view)
lblMode=Mode:
lblYouMustSelectExistingDeck=You must select an existing deck or build a deck from a new booster draft game.
lblWhichOpponentWouldYouLikeToFace=Which opponent would you like to face?
lblSingleMatch=Single Match
#NewGauntletScreen.java
lblGauntletText1=In Gauntlet mode, you select a deck and play against multiple opponents.
lblGauntletText2=Configure how many opponents you wish to face and what decks or types of decks they will play.
lblGauntletText3=Then, try to beat all AI opponents without losing a match.
lblSelectGauntletType=Select a Gauntlet Type
lblCustomGauntlet=Custom Gauntlet
lblGauntletContest=Gauntlet Contest
lblSelectYourDeck=Select Your Deck
lblSelectDeckForOpponent=Select Deck for Opponent
lblSelectGauntletContest=Select Gauntlet Contest
#PuzzleScreen.java
lblPuzzleText1=Puzzle Mode loads in a puzzle that you have to win in a predetermined time/way.
lblPuzzleText2=To begin, press the Start button below, then select a puzzle from a list.
lblPuzzleText3=Your objective will be displayed in a pop-up window when the puzzle starts and also specified on a special effect card which will be placed in your command zone.
lblChooseAPuzzle=Choose a puzzle
lblLoadingThePuzzle=Loading the puzzle...
\ No newline at end of file
......@@ -628,7 +628,7 @@ titleUnlocked=%n unlocked!
lblStartADuel=Start a duel.
lblSelectAQuestDeck=Please select a Quest Deck.
lblInvalidDeck=Invalid Deck
lblInvalidDeckDesc=Your deck %n Please edit or choose a different deck.
lblInvalidDeckDesc=Your deck %n\nPlease edit or choose a different deck.
#VSubmenuQuestPrefs.java
lblQuestPreferences=Quest Preferences
lblRewardsError=Rewards Error
......@@ -1171,4 +1171,28 @@ btnQuitMatch=Quit Match
lblItsADraw=It's a draw!
lblTeamWon=Team %s won!
lblWinnerWon=%s won!
lblGameLog=Game Log
\ No newline at end of file
lblGameLog=Game Log
#NewDraftScreen.java
lblLoadingNewDraft=Loading new draft...
#LoadDraftScreen.java
lblDoubleTapToEditDeck=Double-tap to edit deck (Long-press to view)
lblMode=Mode:
lblYouMustSelectExistingDeck=You must select an existing deck or build a deck from a new booster draft game.
lblWhichOpponentWouldYouLikeToFace=Which opponent would you like to face?
lblSingleMatch=Single Match
#NewGauntletScreen.java
lblGauntletText1=In Gauntlet mode, you select a deck and play against multiple opponents.
lblGauntletText2=Configure how many opponents you wish to face and what decks or types of decks they will play.
lblGauntletText3=Then, try to beat all AI opponents without losing a match.
lblSelectGauntletType=Select a Gauntlet Type
lblCustomGauntlet=Custom Gauntlet
lblGauntletContest=Gauntlet Contest
lblSelectYourDeck=Select Your Deck
lblSelectDeckForOpponent=Select Deck for Opponent
lblSelectGauntletContest=Select Gauntlet Contest
#PuzzleScreen.java
lblPuzzleText1=Puzzle Mode loads in a puzzle that you have to win in a predetermined time/way.
lblPuzzleText2=To begin, press the Start button below, then select a puzzle from a list.
lblPuzzleText3=Your objective will be displayed in a pop-up window when the puzzle starts and also specified on a special effect card which will be placed in your command zone.
lblChooseAPuzzle=Choose a puzzle
lblLoadingThePuzzle=Loading the puzzle...
\ No newline at end of file
......@@ -628,7 +628,7 @@ titleUnlocked=%n desbloqueado!
lblStartADuel=Comienza un duelo.
lblSelectAQuestDeck=Por favor, seleccione un mazo de aventura.
lblInvalidDeck=Mazo no válido
lblInvalidDeckDesc=Su mazo %n Por favor, edite o elija un mazo diferente.
lblInvalidDeckDesc=Su mazo %n\nPor favor, edite o elija un mazo diferente.
#VSubmenuQuestPrefs.java
lblQuestPreferences=Preferencias de la Aventura
lblRewardsError=Error de recompensas
......@@ -1171,4 +1171,28 @@ btnQuitMatch=Salir de la Partida
lblItsADraw=¡Es un empate!
lblTeamWon=¡El equipo %s ha ganado!
lblWinnerWon=¡%s ha ganado!
lblGameLog=Registro del Juego
\ No newline at end of file
lblGameLog=Registro del Juego
#NewDraftScreen.java
lblLoadingNewDraft=Cargando nuevo Draft...
#LoadDraftScreen.java
lblDoubleTapToEditDeck=Pulsa 2 veces para editar el mazo (Pulsación prologanda para ver)
lblMode=Modo:
lblYouMustSelectExistingDeck=Debes seleccionar un mazo existente o construir un mazo a partir de un nuevo juego de booster draft.
lblWhichOpponentWouldYouLikeToFace=¿A qué oponente te gustaría enfrentarte?
lblSingleMatch=Partida individual
#NewGauntletScreen.java
lblGauntletText1=En el modo Desafío, selecciona un mazo y juega contra varios oponentes.
lblGauntletText2=Configura a cuántos oponentes deseas enfrentarte y qué mazos o tipos de mazos jugarán.
lblGauntletText3=Luego, intenta derrotar a todos los oponentes de la IA sin perder una partida.
lblSelectGauntletType=Seleccione el Tipo de Desafío
lblCustomGauntlet=Desafío Personalizado
lblGauntletContest=Concurso de Desafío
lblSelectYourDeck=Seleccciona Tu Mazo
lblSelectDeckForOpponent=Seleccionar Mazo para el Oponente
lblSelectGauntletContest=Seleccionar Concurso de Desafío
#PuzzleScreen.java
lblPuzzleText1=En el Modo Puzzle se carga un rompecabezas que tienes que ganar en un tiempo/forma predeterminados.
lblPuzzleText2=Para comenzar, pulsa el botón Inicio y selecciona un puzzle de una lista.
lblPuzzleText3=Tu objetivo se mostrará en una ventana emergente cuando se inicie el puzzle y también se especificará en una carta de efectos especiales que se colocará en tu zona de comandos.
lblChooseAPuzzle=Elige un puzzle
lblLoadingThePuzzle=Cargando el puzzle...
\ No newline at end of file
......@@ -1171,4 +1171,28 @@ btnQuitMatch=退出比赛
lblItsADraw=平局!
lblTeamWon=队伍%s胜利了!
lblWinnerWon=%s胜利了!
lblGameLog=游戏日志
\ No newline at end of file
lblGameLog=游戏日志
#NewDraftScreen.java
lblLoadingNewDraft=Loading new draft...
#LoadDraftScreen.java
lblDoubleTapToEditDeck=Double-tap to edit deck (Long-press to view)
lblMode=Mode:
lblYouMustSelectExistingDeck=You must select an existing deck or build a deck from a new booster draft game.
lblWhichOpponentWouldYouLikeToFace=Which opponent would you like to face?
lblSingleMatch=Single Match
#NewGauntletScreen.java
lblGauntletText1=In Gauntlet mode, you select a deck and play against multiple opponents.
lblGauntletText2=Configure how many opponents you wish to face and what decks or types of decks they will play.
lblGauntletText3=Then, try to beat all AI opponents without losing a match.
lblSelectGauntletType=Select a Gauntlet Type
lblCustomGauntlet=Custom Gauntlet
lblGauntletContest=Gauntlet Contest
lblSelectYourDeck=Select Your Deck
lblSelectDeckForOpponent=Select Deck for Opponent
lblSelectGauntletContest=Select Gauntlet Contest
#PuzzleScreen.java
lblPuzzleText1=Puzzle Mode loads in a puzzle that you have to win in a predetermined time/way.
lblPuzzleText2=To begin, press the Start button below, then select a puzzle from a list.
lblPuzzleText3=Your objective will be displayed in a pop-up window when the puzzle starts and also specified on a special effect card which will be placed in your command zone.
lblChooseAPuzzle=Choose a puzzle
lblLoadingThePuzzle=Loading the puzzle...
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment